During the Technical introduction to NVIDIA at YSU we will discuss problems and the history of these problems that “Omniverse” is solving. We’re going to briefly touch on particular algorithms and approaches we take to resolve particular problems. We’re going to discuss the role of physics in “Omniverse”, game engines and research. At the end we’re going to touch some of the simpler algorithms that NVIDIA is using in its Ansel (game photography) tool – stitching mostly.
Speaker: Dmitry Duka, NVIDIA
Place: Yerevan State University, Department of Physics, Conference hall, 2nd floor.